Reading the repo
Opening the box…
Reading the repo
Opening the box…
Assembly instructions
A tool to edit many video game file formats
GitHub didn't answer, so this is the saved copy from 22 h ago
Will it work on macOS?
Then run bash setup.sh. It stops at the first error and is safe to run again. Servers and tests aren't started; it lists them at the end. Read it first.
Needs Git: xcode-select --install
git clone https://github.com/KillzXGaming/Switch-Toolbox.git cd Switch-Toolbox
.NET SDK
brew install --cask dotnet-sdk
dotnet restore Toolbox.sln dotnet build Toolbox.sln
dotnet test Toolbox.sln
To build make sure you have Visual Studio installed (I use 2017, older versions may not work) and open the solution (.sln), then build the solution as release. It should compile properly on the latest.
In the event that the tool cannot compile, check references. All the libraries used are stored in Switch-Toolbox/Lib folder.
Also, while compiling, Visual Studio might throw errors about files coming from external sources (ie. the web) and will therefore fail to read and compile them. In this event, go into the project root folder and run: Get-ChildItem -Path "C:\\Full\\Path\\To\\Folder" -Recurse | Unblock-File.
No reports for macOS yet.
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