Reading the repo
Reading the repo
How to install on Linux
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Saved setup from 6 h ago
Will it work on Linux?
Then run bash setup.sh. It stops at the first error and is safe to run again. Servers and tests aren't started; it lists them at the end. Read it first.
git clone https://github.com/RanggaCasper/MostWanted-Android.git cd MostWanted-Android
C/C++ compiler, CMake 3.22
sudo apt install build-essential # Debian/Ubuntu sudo apt install cmake
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release cmake --build build
/storage/emulated/0/MostWanted, or into a MostWanted folder at the top of your SD card: either the disc image (.iso) or default.xbe with the disc's NFS folder beside it. The app creates the folder on the phone's storage once access is allowed, and starts the game as soon as it finds the files.Saves go in /storage/emulated/0/MostWanted/hdd and logs in /storage/emulated/0/MostWanted/logs, so they stay if the app is uninstalled. Each start copies a changed save to /storage/emulated/0/MostWanted/backups/saves (the last ten are kept), and a save whose writing was cut short (the app closed while the game was saving) is put back from its last good copy. Updating from a version that kept the saves in Android/data/com.racas.mostwanted/files/hdd copies them there on the first start; the old copy is left as it was. Settings (mostwanted.toml, android.toml, layout.toml) and the shader cache stay in Android/data/com.racas.mostwanted/files.
The supported disc is the USA Black Edition (default.xbe SHA-1 f636a16af04171089f879a4bed646e185c734233).
No reports for Linux yet.
Opens a chat with this manual already filled in, for Linux. It uses your own account; gitmanual sends nothing.