Reading the repo
Opening the box…
Reading the repo
Opening the box…
Assembly instructions
Co-op Anything: point your AI agent at any single-player game and play it with friends (online and/or splitscreen!). MCP server and playbook to let you reverse engineer, fix, test, ship and share what it learns.
GitHub didn't answer, so this is the saved copy from 15 h ago
Will it work on macOS?
Tell your agent (Claude Code, Codex, Gemini CLI, Cursor, OpenCode, ...):
Read https://github.com/cranebeaker/coop-anything and follow AGENTS.md.
I want to play <game> in co-op with my friends.
The agent follows AGENTS.md and the skills in .agents/skills
(also in .claude/skills for Claude Code).
The Co-op Anything MCP lets any agent search the co-op directory, detect a game's engine
from its install folder, read the playbook and skills, and validate contributions.
Claude Code picks it up from this repo's .mcp.json; for other agents:
claude mcp add coop-anything -- python <clone>/tools/mcp/coop_mcp.py
Codex, Gemini CLI and Cursor setup: playbook/mcp.md. For the binary work,
pair it with a reverse-engineering MCP such as REA
(npx rea-agents setup): Co-op Anything knows what to do, REA looks inside the game.
Then run bash setup.sh. It stops at the first error and is safe to run again. Servers and tests aren't started; it lists them at the end. Read it first.
Needs Git: xcode-select --install
git clone https://github.com/cranebeaker/coop-anything.git cd coop-anything
In the maintainers' order. Do the README instructions above first — they cover steps outside the terminal.
Read https://github.com/cranebeaker/coop-anything and follow AGENTS.md. I want to play <game> in co-op with my friends. claude mcp add coop-anything -- python <clone>/tools/mcp/coop_mcp.py
No reports for macOS yet.
GitManual AI Agent reads the 3 key files and writes a step-by-step guide for macOS. Once written, it's saved for everyone.