Reading the repo
Reading the repo
How to install on Linux
JavaScript 3D Library.
Saved setup from 5 h ago
Will it work on Linux?
Then run bash setup.sh. It stops at the first error and is safe to run again. Servers and tests aren't started; it lists them at the end. Read it first.
git clone https://github.com/mrdoob/three.js.git cd three.js
Node.js 26
# needs nvm: https://github.com/nvm-sh/nvm nvm install 26
npm ci
npm run dev
npm test
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
import * as THREE from 'three';
const width = window.innerWidth, height = window.innerHeight;
// init
const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// animation
function animate( time ) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render( scene, camera );
}
If everything goes well, you should see this.
No reports for Linux yet.
Opens a chat with this manual already filled in, for Linux. It uses your own account; gitmanual sends nothing.